DanielD

DanielD

Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.
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Gotham Knights Clayface Mission 1.1 – The Malleable Mugger

This mission is the first in a series of side missions involving the classic Batman villain Clayface. Unlike the main story missions, this plot thread isn’t immediately accessible, and only unlocks after completing Case 02: The Rabbit Hole. After you’ve…

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Gotham Knights Case CF01: Clayface

The Clayface side missions are part of the CF01: Clayface Case File, which is a “secret” case file that requires some specific steps to unlock. How to Unlock the Clayface Case File To access the Clayface missions, you’ll first need…

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Case 07: The League of Shadows – Gotham Knights

It’s all coming together in Case 07, but not in a good way. We know that Talia was using the Knights to get to Jacob Kane (and by extension the Court of Owls). After assinating Kane, Talia’s assassins were free…

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Gotham Knights Mission 7.2 – Talia Al Ghul

We’re off to a classic Batman locale in this mission: Arkhum Asylum. Talia Al Ghul’s been using it as a hideout, and it seems she’s been conducting secret research in the ruins of the old asylum on Mercey Island. At…

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Gotham Knights Mission 7.1 – Friends In Need

This mission comes after the League of Shadows have made their move — Gotham is under attack from the league’s assassins, and your friends are one of their targets. You’ll need to protect the contacts you’ve made in order to…

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Case 05: The Court of Owls – Gotham Knights

After successfully figuring out who was leading the cult in Case 04: The Masquerade, we’ve got to help Detective Montoya collect some dirt on GCPD’s crooked cops. After putting a beatdown on some dirty detectives, we get a call from…

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Gotham Knights Mission 5.2 – Inside Gotham’s Walls

This mission starts after you receive a call from the Penguin, who desperately wants to speak with you. Upon entering the Iceberg Lounge, Mission 5.1 ends, and 5.2 begins. Once inside, head forward into the club, but ignore Penguin’s cries…

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Gotham Knights Mission 5.1 – Little Birds

With the League of Shadows and the Court of Owls at each other’s throats, the Knights are caught in the middle, trying to prevent Gotham from becoming a war zone. In this mission, you’ll help Detective Montoya collect evidence against…