baldurs gate 3 spell enchantment holdmonster

Hold Monster

Game: Baldur's Gate 3

Level 5 Enchantment Spell

Paralyse a creature. It can’t move, act or react. Attacks from within 3m are always Critical Hits.

No Effect on undead.

CC Duration: 10 turns
Range: 18m
Attack Save: Wisdom
Resource(s) Req: Spell Slot 5, Action, Concentration

Sources

  • Bard
  • Cleric (War Domain)
  • Sorcerer
  • Warlock (Archfey)
  • Warlock (Fiend)
  • Warlock (Great Old One)
  • Wizard
Share this article:
Furious
Furious

If I'm not working or spending time with the family I'm probably gaming. Some of my favorite recent games I've played are Far Cry 5, World of Warcraft Classic, and 7 Days to Die.

Articles: 5379
Subscribe
Notify of
guest

0 Comments
Most Voted
Newest Oldest
Inline Feedbacks
View all comments