Subclasses
Class Details
A Level 1 Sorcerer has access to the following spells abilities and features (in addition to the features of their chosen subclass):
Spells
Cantrips (Known) – 4
Spells – 2 + Charisma Modifier
Class Features
Level 1 Spell Slots (x2) – Restored on Long Rest
Proficiencies
Weapons – Daggers, Quarterstaffs, Light Crossbows
Armour – None
Skills – (Choose 2) Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
Starting Equipment
Armour – Simple Boots, Sorcerer Robe
Weapons – Quarterstaff
Consumables – x2 Potion of Healing, x1 Scroll of Revivify
Spell List
Blade Ward
Acid Splash
Mage Hand
Poison Spray
True Strike
Friends
Dancing Lights
Fire Bolt
Light
Ray of Frost
Shocking Grasp
Minor Illusion
Bone Chill
Burning Hands
Charm Person
Chromatic Orb
Colour Spray
Disguise Self
Expeditious Retreat
False Life
Feather Fall
Fog Cloud
Ice Knife
Enhance Leap
Mage Armour
Magic Missile
Ray of Sickness
Shield
Sleep
Thunderwave
Witch Bolt
Blindness
Blur
Cloud of Daggers
Crown of Madness
Darkness
Darkvision
Detect Thoughts
Enhance Ability
Enlarge/Reduce
Gust of Wind
Hold Person
Invisibility
Knock
Mirror Image
Misty Step
Phantasmal Force
Scorching Ray
See Invisibility
Shatter
Web
Blink
Counterspell
Daylight
Fear
Fireball
Grant Flight
Gaseous Form
Haste
Hypnotic Pattern
Lightning Bolt
Protection from Energy
Sleet Storm
Slow
Stinking Cloud
Banishment
Blight
Confusion
Dimension Door
Dominate Beast
Greater Invisibility
Ice Storm
Polymorph
Stoneskin
Wall of Fire
Cloudkill
Cone of Cold
Dominate Person
Hold Monster
Insect Plague
Seeming
Telekinesis
Wall of Stone
Blade Barrier
Create Undead
Harm
Heal
Heroes’ Feast
Planar Ally
Empower Spell
Distant Spell
Extended Spell
Heightened Spell
Quickened Spell
Subtle Spell
Twinned Spell
Sorcerer Class Progression
Features
PB – Proficiency Bonus ; SP – Sorcery Points (Gained | Total) Note : Each level after the first one also gets a Gained a Spell, Replace Spell feature. Each level you will have to select a new Spell while in the level up menu, as well as get an opportunity to swap out one of your Spells.
Lvl
PB
Features
Actions
SP | Total
1
2
Level 1 Spell Slots (x2), 4 Cantrips
–
2
2
Level 1 Spell Slot, 2 Sorcery Points, 2 Metamagic Selections
Create Sorcery Points, Create Spell Slot
+2 | 2
3
2
Level 1 Spell Slot, Level 2 Spell Slot (x2), 1 Sorcery Point, 1 Metamagic Selection
+1 | 3
4
2
Level 2 Spell Slot, 1 Sorcery Point, Gained a Cantrip, New Feat
+1 | 4
5
3
Level 3 Spell Slots (x2), 1 Sorcery Point
+1 | 5
6
3
Level 3 Spell Slot, 1 Sorcery Point
+1 | 6
7
3
Level 4 Spell Slot, 1 Sorcery Point
+1 | 7
8
3
Level 4 Spell Slot, 1 Sorcery Point, New Feat
+1 | 8
9
4
Level 4 Spell Slot, Level 5 Spell Slot, 1 Sorcery Point
+1 | 9
10
4
Level 5 Spell Slot, 1 Sorcery Point, Gained a Cantrip, 1 Metamagic Selection
+1 | 10
11
4
Level 6 Spell Slot, 1 Sorcery Point
+1 | 11
12
4
Feat, 1 Sorcery Point
+1 | 12
Spell Slots
Character Level (Column ⬇), Spell Level (Row ➡)
Level
Cantrips
1st
2nd
3rd
4th
5th
6th
1
4
2
2
4
3
3
4
4
2
4
5
4
3
5
5
4
3
2
6
5
4
3
3
7
5
4
3
3
1
8
5
4
3
3
2
9
5
4
3
3
3
1
10
6
4
3
3
3
2
11
6
4
3
3
3
2
1
12
6
4
3
3
3
2
1
Sorcerer Builds
The following guides detail how to build specific Sorcerer playstyles, from spell choices to equipment and character creation.