Dead by Daylight PTB Patch 8.2.0 – Castlevania Characters & Killer Improvements

The Public Test Beta 8.2.0 patch just dropped for Dead by Daylight, with yet another awesome crossover in the form of Castlevania characters Trevor Belmont and Dracula. BHVR keep upping the bar with new character mechanics — the special twist this time is that the new Killer Dracula (aka The Dark Lord) can transform from his usual vampire self into a wolf or a bat, gaining different advantages in each of his three forms. He also brings his castle with him into the Trial, with the castle showing up in the skybox of whatever level he’s on.

Dracula’s Perks include a new Obsession hex that seriously slows down the Obsession’s repair speed, a perk that lets you spy on Survivors near chests, and one that blocks totems and chests the first time Survivors try to interact with them.

The new Survivor Trevor’s Perks also interact with chests: one lets him heal a health state for free after opening two chests (but you have to be Broken first). Synergistically, another perk he has interacts with items, letting him upgrade and semi-recharge an item when stunning the Killer with a pallet. His final perk is basically a worse Dark Sense, but one that additionally buffs any other source of Killer aura reading.

Today’s patch also includes the changes revealed in the recent Developer Update — we’ve included all the details from the patch notes below, but you can just read the TL;DR if you only care about the basics.

Dead by Daylight PTB Patch 8.2.0 TL;DR:

  • New Killer – The Dark Lord (Dracula)
  • New Survivor – Trevor Belmont
  • New Map Asset – Dracula’s castle (will appear in sky when Dracula is in a match)
  • Minor Killer Buffs
    • Dredge – Move speed buffs, some Add-on effects to base kit
    • Doctor – Power cooldown reductions, move speed buff while charging power
    • Nemesis – Easier to reach Mutation Rate 2, buffs to Hindered effect
  • Minor Perk Buffs
    • Blast Mine
    • Wiretap
    • Chemical Trap
    • Mirrored Illusion
    • Dance With Me
    • Deception
    • Diversion
    • Flashbang
  • Prestige no longer displays in pre-game lobby
  • Hook Stage duration increased to 70 seconds (from 60)
  • Scratch Mark visibility increased
  • Midwich Elementary School changes
  • Players will once again receive 12,500 Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.

New Perk: Eyes of Belmont

  1. When a generator is completed, the aura of the Killer is revealed to you for 1/2/3 seconds.
    Any time the Killer’s aura is shown for a period of time, its duration is increased by 2 seconds.

New Perk: Exultation

  • Stunning the Killer with a pallet upgrades your held item rarity to the next tier, then recharges 25% of the item’s maximum charges.
    Rarity is not kept at the end of the trial.
    This perk has a 40/35/30-second cooldown.

New Perk: Moment of Glory

  • This perk activates after you open or rummage through 2 chests.
    When you become injured, you become broken.
    Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates.
    This effect is cancelled if you enter the dying state.
    This perk will not activate if you are already suffering from the Broken status effect.

Killer Power
His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.

The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths.

  • Vampire Form – In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that travel ahead of him and can be cast across low obstacles.
  • Wolf Form – In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Movement speed is increased, blood pools and scratch marks are more apparent, and Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack.
  • Bat Form – While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.

Perks
New Perk: Hex: Wretched Fate

  • After one generator has been repaired, a random dull totem becomes a hex totem and curses the Obsession.
    The Obsession has a 27/30/33% repair speed penalty. They also see this Hex totem’s aura when within 12 meters.
    This effect persists until the Hex totem is cleansed.

New Perk: Human Greed

  • You see Unopened Chests auras and Survivor auras are revealed for 3 seconds when they enter a 8-meter range.
    You also gain the ability to kick chests to close them. This ability has a 80/70/60-second cooldown. Survivors unlock these closed chests 50% faster.

New Perk: Dominance

  • The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 4/6/8 seconds.
    The auras of blocked totems and chests are revealed to you in white.

The Doctor – Basekit

  • Static Blast’s cooldown is now dynamic:
    – If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW)
    – If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)
  • Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)

The Doctor – Addons

  • “Order” – Class II:
    Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)
  • “Order” – Carter’s Notes:
    Decreases Static Blast cooldown by 3 seconds. (was 6 seconds)

The Dredge – Basekit

  • Decreased the volume of The Dredge’s audio
  • Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
  • Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
  • Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
  • Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
  • Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)

The Dredge – Addons

  • Boat Key
    Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)
  • Haddie’s Calendar
    Decreases the time to exit a locked Locker by 0.4 seconds. (was 1 second)
  • Malthinker’s Skull
    Increases the charges gained per injured Survivor by 25%. (was 66%)
  • Ottomarian Writing
    Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)

The Nemesis – Basekit

  • Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
  • Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)

The Nemesis – Addons

  • Licker Tongue
    Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)
  • Marvin’s Blood
    Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)
  • Blast Mine
    Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
  • Chemical Trap
    Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
    Stays active for 40/50/60 seconds. (was 100/110/120 seconds)
  • Dance With Me
    Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Deception
    Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
  • Diversion
    Activates after being in the Killer’s Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)
  • Flashbang
    Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)
  • Mirrored Illusion
    Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
  • Wiretap
    Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
  • Increase hook stage drain timer to 70 seconds. (was 60 seconds)

Castle Vista
Dracula’s castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.

Midwich Gameplay Pass
On Midwich Elementary School, a pass has been done on the gameplay. Mainly the safety of the loops has been revisited.
The breakable walls have been removed in the bathroom section for both roles to use an extra set of stairs to navigate between floors.

  • Added the support for Intel XeSS for PC

Live Data Reboot
As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes killswitches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.

  • Lobby controller compatible navigation
    – Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don’t need to press A on top and use the joystick.
    – Cosmetic subtab defaults to Outfits instead of Heads.
  • Settings Menu
    – Disabled options are shown are greyed out, instead of having a black/transparent background.
  • The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
  • Upgraded EasyAntiCheat to new version.
  • There is now a limit of 10000 of any Item, Add-on or Offering.
  • Fixed an issue that caused the Long Grass to make no sound on collision.
  • Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.
  • Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
  • Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
  • The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
  • The Demogorgon can no longer perform actions while travelling through a Tunnel and opening and closing the Match Details screen.
  • Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.
  • Collision update pass on the map of Garden Of Joy
  • Collision update pass on the realms of MacMillans Estates
  • Fixed an issue in Greenville Park where the Parking tile doesn’t spawn
  • Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
  • Fixed an issue in Greenville Square where Victor would dissolve when jumping in the stairs
  • If a player disconnects from a Trial due to network issues, they will no longer see the Killers’ Loadouts or name.
  • Fixed Player HUD text, font readability and health bar elements to their previous size.
  • Fixed Tally buttons navigation misalignment.
  • Fixed missing hair on The Good Guy default and prestige head cosmetics.
  • Fixed an issue with the reward size on the Tutorials screen.
  • There are no indications in the Bloodweb when an item that has reached the 10000 inventory limit is purchased.
  • K37 and S44 doesn’t unlock the bloody cosmetic upon reaching prestige level 4 to 6.
  • Dance with Me Perk icon does not correctly show the cooldown
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DanielD
DanielD

Unabashed FromSoftware fanboy still learning to take his time with games (and everything else, really). The time he doesn't spend on games is spent on music, books, or occasionally going outside.

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