Perk |
Description |
Awareness (Requires Perception 3) |
To defeat your enemies, know their weaknesses! You can view a target’s specific damage resistances in V.A.T.S. |
Sniper rank 3 (Requires Perception 8, level 26) |
Non-automatic, scoped rifles gain +25% accuracy to headshot in V.A.T.S. |
Penetrator rank 1 (Requires perception 9) |
There’s no place to hide! In V.A.T.S. you can target an enemy’s body parts that are blocked by cover, with a decrease in accuracy. |
Penetrator rank 2 (Requires Perception 9, level 28) |
In V.A.T.S. when you target an enemy’s body parts that are blocked by cover, there is no decrease in accuracy. |
Concentrated Fire rank 1 (Requires perception 10) |
Stay Focused! In V.A.T.S. every attack on the same body part gains +10% accuracy. |
Concentrated Fire rank 2 (Requires perception 10, level 26) |
In V.A.T.S. every attack on the same body part gains +15% accuracy. |
Concentrated Fire rank 3 (Requires perception 10, level 50) |
In V.A.T.S. every attack on the same body part gains +20% accuracy and does 20% more damage. |
Mysterious Stranger rank 1 (Requires luck 4) |
Who is he? Why does he help? Who cares! The Mysterious Stranger will appear occasionally in V.A.T.S. to lend a hand, with deadly efficiency… |
Mysterious Stranger rank 2 (Requires luck 4, level 22) |
The Mysterious Stranger appears more often in V.A.T.S. |
Mysterious Stranger rank 3 (Requires luck 4, level 41) |
The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a chance your Critical meter gets filled. |
Mysterious Stranger rank 4 (Requires luck 4, level 49) |
The Mysterious Stranger appears more often in V.A.T.S. When he kills an opponent, there is a high chance your Critical meter gets filled. |
Critical Banker rank 1 (Requires luck 7) |
You can save a Critical Hit, to be used in V.A.T.S. when you need it most. |
Critical Banker rank 2 (Requires luck 7, level 17) |
You can save two Critical Hits, to be used in V.A.T.S. when you need it most. |
Critical Banker rank 3 (Requires luck 7, level 43) |
You can save three Critical Hits, to be used in V.A.T.S. when you need it most. |
Critical Banker rank 4 (Requires luck 7, level 50) |
You can save four Critical Hits, to be used in V.A.T.S. when you need it most. |
Grim Reaper rank 1 (Requires luck 8,) |
Death becomes you! Any kill in V.A.T.S. has a 15% chance to restore all Action Points. |
Grim Reaper rank 2 (Requires luck 8, level 19) |
Any kill in V.A.T.S. now has a 25% chance to restore all Action Points. |
Grim Reaper rank 3 (Requires luck 8, level 46 ) |
Any kill in V.A.T.S. has a 35% chance to restore all Action Points and refill your Critical meter. |
V.A.N.S. rank 1 (Requires intelligence 1) |
Let Vault-Tec guide you! The path to your closest quest target is displayed in V.A.T.S. In actuality, let Vault-Tec’s Documentation Department guide you; learn your quest targets by checking this book instead, though without the compass flag to help. You could simply refer to this book and use a map marker on your world map, though. |
V.A.N.S. rank 2 (Requires intelligence 1, level 36) |
Gain +2 to perception. |
Quick Hands rank 2 (Requires agility 8, level 28) |
Reloading guns costs no action points in V.A.T.S. |
Quick Hands rank 3 (Requires agility 8, level 40) |
You gain 10 additional Action Points. |
Blitz rank 1 (Requires agility 9) |
Find the gap and make the tackle! V.A.T.S. melee distance is increased significantly. |
Blitz rank 2 (Requires agility 9, level 29) |
V.A.T.S. melee distance is increased even more, and the farther the Blitz distance, the greater the damage |
Gun FU rank 1 (Requires agility 10) |
You’ve learned to apply ancient martial arts to gunplay! Do 25% more damage to your second V.A.T.S. target and beyond. |
Gun FU rank 2 (Requires agility 10, level 26) |
In V.A.T.S. you do 50% more damage to your third target and beyond. |
Gun FU rank 3 (Requires agility 10, level 50) |
In V.A.T.S. you instantly do a Critical Hit against your fourth target and beyond. |
Four Leaf Clover rank 1 (Requires luck 9,) |
Feeling Lucky? You should! Each hit in V.A.T.S. has a chance of filling your Critical meter. |
Four Leaf Clover rank 2 (Requires luck 9, level 13) |
Each hit in V.A.T.S. now has an even better chance of filling your Critical meter. |
Four Leaf Clover rank 3 (Requires luck 9, level 32) |
Each hit in V.A.T.S. now has a very good chance of filling your Critical meter. |
Four Leaf Clover rank 4 (Requires luck 9, level 48) |
Each hit in V.A.T.S. now has an excellent chance of filling your Critical meter. |