Gotham Knights

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Gotham Knights Mission 6.2 – The Voice of the Court

Mission 6.2 – The Voice of the Court will see the Bat-family finally bringing to justice Jacob Kane, who we previously learned is the Voice of the Court. To do so, we will need to infiltrate Kane Industries and bring…

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Case 05: The Court of Owls – Gotham Knights

After successfully figuring out who was leading the cult in Case 04: The Masquerade, we’ve got to help Detective Montoya collect some dirt on GCPD’s crooked cops. After putting a beatdown on some dirty detectives, we get a call from…

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Gotham Knights Mission 5.2 – Inside Gotham’s Walls

This mission starts after you receive a call from the Penguin, who desperately wants to speak with you. Upon entering the Iceberg Lounge, Mission 5.1 ends, and 5.2 begins. Once inside, head forward into the club, but ignore Penguin’s cries…

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Gotham Knights Mission 6.1 – Court Judgement

To start this quest, you will need to make your way to Detective Montoya and speak to her. She will be to the east of the Belfry, near the Jim Gordon memorial. To find her exact location, you can use…

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Character Time Trials – Gotham Knights

Time Trials are a set of side activities in Gotham Knights that you can unlock, some of which will test your skill with the Heroic Travel Ability. You can begin these Trials once you have unlocked Knighthood for your chosen…

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Batcycle Time Trials – Gotham Knights

Time Trials are a set of side activities in Gotham Knights that you can unlock, some of which will test your skill with the Batcycle. You can begin these Trials after completing Case File 3. Note that Batcycle Trials are…

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Gotham Knights Mission 5.1 – Little Birds

With the League of Shadows and the Court of Owls at each other’s throats, the Knights are caught in the middle, trying to prevent Gotham from becoming a war zone. In this mission, you’ll help Detective Montoya collect evidence against…

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Gotham Knights Mission 3.2 – Chelsea Tunnel

Clues in a Court of Owl’s hideout have led the Knights to the Chelsea Tunnel, where the Court of Owls have prevented construction on the project from continuing. If you’ve just finished Mission 3.1 – The Key, you’ll be very…

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Case 04: The Masquerade – Gotham Knights

Now that we know about the Court of Owls’ evil plan, we have to unmask its leader in order to stop it. To do so, we have to infiltrate the Masquerade Ball (held in Bruce Wayne’s honor) and get voice…

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Case 03: In the Shadows – Gotham Knights

This is the case where we start to really figure out what’s going on in the darkest shadows of Gotham. In the previous case, we learned that the Court of Owls — once thought only a rumor — has been…