Gaming Guides

Outer Worlds Walkthrough Space Crime Continuum

Space-Crime Continuum – The Outer Worlds

Space-Crime Continuum is a faction quest in The Outer Worlds. It starts on the Groundbreaker from Lilya Hagen. The quest takes place in Stellar Bay and has you explore Rizzo’s Secret Laboratory to steal the Alta-Vitae gas. You’ll need to…

Outer Worlds Walkthrough Canid's Cradle

Canid’s Cradle – The Outer Worlds

Canid’s Cradle is a faction quest in The Outer Worlds that you will receive after you handle all of the tasks for either the Radio Free Monarch or Signal Point in Space as they relate to Monarch. This quest functions…

Outer Worlds Walkthrough Pay For The Printer

Pay for the Printer – The Outer Worlds

Pay for the Printer is a faction quest in The Outer Worlds. You can get it in Amber Heights from Graham Bryant after finishing The Commuter. As a part of this quest you’ll need to explore Terra One Publications and…

Outer Worlds Walkthrough The Commuter

The Commuter – The Outer Worlds

The Commuter is a faction quest in The Outer Worlds. It can be started from Graham Bryant in Amber Heights. This short quest will take you to the Bayside Terrace Warehouse to find Carlotta and acquire the Printer Press Parts.…

Outer Worlds Walkthrough Errors Unseen

Errors Unseen – The Outer Worlds

Errors Unseen is a faction quest in The Outer Worlds. You can get it from Sanjar in Stellar Bay after you finish BOLT with his Name. This quest will eventually allow you to explore the UDL Lab to acquire the…

Fallout 4 The Glowing Sea Guide

Fallout 4 The Glowing Sea Guide

The Glowing Sea quest begins right where you finished Dangerous Minds. Before embarking on this quest, make sure you have a lot of Rad-X and Radaway. The entire area you will be traveling is heavily irradiated. But be ready, there…

Outer Worlds Walkthrough Bolt With His Name

BOLT with His Name – The Outer Worlds

BOLT with His Name is a faction quest in The Outer Worlds. It starts with Sanjar in Stellar Bay and takes place in the Monarch Wilderness. During the quest you’ll need to locate the ARMS Building to find the BOLT-52…

Fallout 4 Dangerous Minds Guide

Fallout 4 Dangerous Minds Guide

The quest picks up where the previous one, Reunions, ends. You will have talked to Piper in Diamond City. She will have told you about her research. With that, “Reunions” ends and “Dangerous Minds” begins. Finding Goodneighbor If you haven’t…

Fallout 4 Reunions Guide

Fallout 4 Reunions Guide

This quest begins immediately after the previous quest Getting a Clue‘. You should be in Diamond City. Find Dogmeat outside Kellog’s house, and allow him to sniff the cigar. Then follow your faithful canine companion as he tracks down Kellog.…

Fallout 4 Getting A Clue Guide

Fallout 4 Getting a Clue Guide

Now that you’ve rescued Nick Valentine, it’s time to start the next step. Start the quest in Diamond City at Nick’s detective agency. Talk to Nick and give him all the information on Sean’s kidnapping. Using his detective skills, and…