Welcome to the guide on Tarisland’s Classes, Class Specializations, and Class Roles. This article provides a concise overview of each class, their specializations, and their roles on the battlefield. Whether you’re new to Tarisland or a seasoned player, this guide will help you choose the right class and specialization for your playstyle.
Class Role Matrix
Class
Melee (Damage)
Melee (Tank)
Ranged (Damage)
Ranged (Healer)
Barbarian Fighter
Thunder
Frozen
Bard
Solo
Harmony
Mage
Frost, Flame
Paladin
Justice
Guard
Phantom Necro
Soul Snatch
Soul Healing
Priest
Faith
Prayer
Ranger
Tamed Beast, Hunting
Shadow Swordsman
Cunning, Duel
Warrior
Rage
War Shield
List of Classes & Specializations
Bard
Solo: Ranged, Damage
Harmony: Ranged, Healer
Barbarian Fighter
Thunder: Melee, Damage
Frozen: Melee, Tank
Mage
Frost: Ranged, Damage
Flame: Ranged, Damage
Paladin
Justice: Melee, Damage
Guard: Melee, Tank
Phantom Necro
Soul Snatch: Ranged, Damage
Soul Healing: Ranged, Healer
Priest
Faith: Ranged, Damage
Pray: Ranged, Healer
Ranger
Tamed Beast: Ranged, Damage
Hunting: Ranged, Damage
Shadow Swordsman
Cunning: Melee, Damage
Duel: Melee, Damage
Warrior
Rage: Melee, Damage
War Shield: Melee, Tank
Barbarian Fighter
Specializations:
Thunder: Melee, Damage
Frozen: Melee, Tank
Overview: The Barbarian Fighter is a versatile class capable of both dealing heavy melee damage and absorbing substantial amounts of damage as a tank. Depending on the specialization chosen, the Barbarian can either become a frenzied damage dealer or a stalwart defender.
Thunder Specialization: Frenzied Blood Lion
Role: Melee Damage
Abilities:
Focuses on high burst damage and sustained melee attacks.
Enhances attacks with the power of thunder, significantly boosting offensive capabilities.
Known for powerful, lightning-infused strikes that can devastate enemies quickly.
Playstyle:
Ideal for players who prefer aggressive combat and dealing massive damage in short bursts.
Requires managing a balance of energy to maximize damage output.
Frozen Specialization: Stalwart Frost Lion
Role: Melee Tank
Abilities:
Focuses on damage reduction and self-healing to maintain high survivability.
Utilizes frost powers to create barriers and debilitate enemies.
Acts as the frontline protector, absorbing damage and controlling the battlefield.
Playstyle:
Suited for players who enjoy playing a defensive role and protecting their team.
Involves strategic use of abilities to manage enemy aggression and support teammates.
Bard
Specializations:
Solo: Ranged, Damage
Harmony: Ranged, Healer
Overview: The Bard class in Tarisland excels in both offensive and supportive roles. Depending on the specialization chosen, Bards can either unleash powerful sonic attacks to damage enemies or provide healing and support to allies.
Solo Specialization: Master of Sonic Booms
Role: Ranged Damage
Abilities:
Zealous Melody: Deals Magic DMG; reduced healing and increased cost when cast on an ally.
Powerful Melody: Multi-stage Magic DMG; reduced healing and increased cost when cast on an ally.
Chord Score: Consumes notes to gain special skills or buffs based on note combinations.
Passionate Play: Deals Physical DMG and increases ATK.
Sonic Boom: Creates a sonic boom, dealing Magic DMG; cooldown reduced per target hit.
Wild Sonata: Increases ATK, ATK Spd, Crit., and Combo Rate.
Exclusive Mechanic: Chord Note
Notes: Red and Orange notes appear on the Musical Score.
Dynamic Chord (Orange ×2): Attacks twice, each dealing Magic DMG; grants extra Orange Note.
Playstyle:
Focuses on generating and utilizing musical notes to maximize damage output.
Versatile in handling different battle situations with a range of ultimates like Displace, MoveSpd, Shield, Hypnotized, Off Control, Interrupt, Knockback, and Deceleration.
Harmony Specialization: Healer of Songs
Role: Ranged Healer
Abilities:
Melody of Hope: Heals the target, recovering a small amount of HP.
Warm Current: Recovers moderate HP over time; can be recharged twice; recovers Rhythmic Energy.
Music Wall: Consumes Rhythmic Energy to heal and reduce DMG taken.
Healing Sound: Heals nearby allies and their summoned units over time.
In the Zone: Recovers a large amount of HP and increases ATK and Bonus ATK Spd.
Song of Life: Reduces DMG taken and heals nearby allies per second.
Exclusive Mechanic: Rhythmic Energy
Energy Management: Warm Current recovers energy; Music Wall consumes it to provide healing and DMG reduction.
Critical Moments: Use Rhythmic Energy strategically to grant DMG Immunity and ensure ally survival.
Playstyle:
Focuses on healing over time and reducing damage taken by allies.
Capable of adapting to different battle scenarios with ultimates like Displace, MoveSpd, Shield, Battle Resurrection, Off Control, Disperse, Knockback, and AoE Deceleration.
Mage
Specializations:
Frost: Ranged, Damage
Flame: Ranged, Damage
Overview: The Mage class in Tarisland excels in elemental manipulation, with specializations in both Frost and Flame. Mages are powerful ranged damage dealers who can control the battlefield with their spells. However, they are vulnerable in close combat and rely on their team for protection and healing.
Frost Specialization: Chill Spread
Role: Ranged Damage
Abilities:
Freeze and Slow: Powerful frost spells that can immobilize or slow enemies, providing strategic control of the battlefield.
Sustained Damage Output: Continuous damage dealing while controlling the battle’s pace.
Styles:
Kiting: Utilizes flexible movements to sustain high damage output while moving.
Ice Cone: Sacrifices some mobility for stronger damage output through accumulated ice energy.
Playstyle:
Ideal for players who prefer a strategic role, focusing on controlling enemies and supporting teammates by creating favorable combat conditions.
Involves balancing mobility and damage output for optimal battlefield control.
Flame Specialization: Explosive Embers
Role: Ranged Damage
Abilities:
High Damage: Most fire skills deal significant damage without the need for chanting.
Reliable Damage Dealer: Consistent and high damage output, making them a key damage dealer in any team.
Styles:
Fireball: Allows casting while moving, providing flexibility in responding to various combat situations.
Skyfire: Sacrifices some mobility to deal explosive damage while stationary.
Playstyle:
Suitable for players who enjoy straightforward and high-impact combat, focusing on maximizing damage output.
Requires positioning and timing to balance mobility and stationary explosive damage for maximum effectiveness.
Skills and Talents:
Blink: Teleport short distances to avoid damage or reposition strategically.
Shield: Create protective barriers to absorb damage.
Disruptions: Interrupt enemy abilities and actions.
Bindings: Immobilize enemies to control their movements.
Interruptions: Stop enemy spellcasting or actions.
Paladin
Specializations:
Justice: Melee, Damage
Guard: Melee, Tank
Overview: The Paladin class in Tarisland is a divine warrior endowed with powerful combat abilities and healing magic. Originating from the Elves, Paladins are versatile fighters capable of dealing significant damage or standing as steadfast protectors on the battlefield.
Justice Specialization: Righteous Warrior
Role: Melee Damage
Abilities:
Strike of Glory: Deals Physical DMG, generates Judgment Power, can be recharged twice.
Justice Thump: Deals Physical DMG, double DMG to low HP targets.
Judgment Strike: Deals Magic DMG with Adjudication Power.
Shattering Slam: Deals Physical DMG in an area.
Punitive Storm: Deals Magic DMG to nearby enemies.
Trial of Rage: Increases Crit. Rate, Bonus ATK Spd, and DMG Points.
Exclusive Mechanic: Judgment Power
Mechanism: Levels up during battle, enhancing Justice Thump or Judgment Strike at certain levels.
Playstyle:
Focuses on delivering powerful, righteous blows with high mobility.
Adapts to battlefield changes with strategic use of various ultimates like MoveSpd Boost, Dmg Reduc, single-target interruption, AoE stun, single-target stun control, and AoE deceleration.
Mechanism: Builds up during battle, accelerated by Glancing enemy attacks. Enhances Flying Shield when accumulated.
Playstyle:
Stands at the frontline, absorbing damage and protecting allies.
Uses strategic ultimates like MoveSpd Boost, single-target interruption, single-target & AoE taunt, AoE stun & control, and Damage Reflection to maintain team stability and formation.
Phantom Necro
Specializations:
Soul Healing: Ranged, Healer
Soul Snatch: Ranged, Damage
Overview: The Phantom Necro class in Tarisland masters the Power of Soul, balancing the realms of life and death. Depending on their specialization, they can either provide powerful healing and support to allies or deal significant damage by manipulating souls.
Soul Healing Specialization: Master of Healing Souls
Role: Ranged Healer
Abilities:
Soul Herb: Heals an ally or deals magic damage to an enemy; gains Vitality.
Souldraw: Allows an ally to steal HP from enemies; gains Vitality.
Tainted Soul: Heals an ally significantly but causes gradual HP loss; gains Vitality.
Burning Soul: Heals an ally and provides health regeneration and increased max health.
Soul Link: Links allies to share damage and healing, boosts defense.
Soul Dance: Restores significant HP to allies within range.
Exclusive Mechanic: Vitality and Datura Flowers
Mechanism: Gain Vitality through skill usage; every 10 Vitality spawns a Datura Flower.
Playstyle:
Focuses on managing Vitality to maximize healing efficiency.
Utilizes ultimates like MoveSpd Boost, HP Recovery, temporary teammate Resurrection, Knockback, Disperse, and Off Control for optimal support.
Soul Snatch Specialization: Weaver of Life and Death
Role: Ranged Damage
Abilities:
Soul Arrow: Deals magic damage, can gain Soul Energy; enhances after casting Soulburst.
Enhanced Soul Arrow: Deals multiple hits of magic damage.
Soultrap: Absorbs an enemy’s soul, dealing damage and healing self; gains Soul Energy.
Bone Spirit: Deals magic damage, replaces with Spectral when enough Soul Energy is gained.
Mechanism: Generate Soul Energy through skill usage; stored in the Souljar.
Playstyle:
Focuses on managing Soul Energy to maximize damage output.
Utilizes ultimates like MoveSpd Boost, HP Recovery, Interrupt Spellcast, Knockback, and Deceleration to control the battle.
Priest
Specializations:
Prayer: Ranged, Healer
Faith: Ranged, Damage
Overview: The Priest class in Tarisland harnesses the power of unwavering faith to heal allies and punish enemies. Depending on their specialization, Priests can either provide powerful healing and support or deliver significant damage while augmenting their team’s abilities.
Prayer Specialization: Omnipotent Healer
Role: Ranged Healer
Abilities:
Holy Wings: Enhances restorative capabilities.
Radiant Light: Heals allies and shields them, reducing damage taken.
Blessing: Instant-cast skill that increases healing when cast consecutively; critical hits boost overall healing.
Oracle: Requires incantation but provides higher healing; can be made instant-cast with Spectrum coordination.
Exclusive Mechanic: Holy Wings and Spectrum
Mechanism: Utilize Holy Wings for greater healing; Spectrum can momentarily transform Oracle into an instant cast.
Playstyle:
Focuses on managing healing and damage reduction to sustain team vitality.
Utilizes ultimates like mobility enhancement, shield, knockback, dispel, interrupt, and speed reduction to adapt to battle demands.
Faith Specialization: Radiant Might
Role: Ranged Damage
Abilities:
Agony Trial: Increases sustained damage; coordinates with Spectrum to enhance Holy Missile damage.
Pain Trial: Transforms sustained damage into multiple direct strikes; amplifies damage during Holy Power Burst.
Holy Missile: Inflicts grievous wounds and boosts ally attack buffs.
Soul Faith: Quickly triggers by accumulating Faith Sigils.
Focuses on delivering high damage and boosting allies’ attack capabilities.
Simplifies operation and increases resilience by avoiding the need to maintain continuous effects.
Ranger
Specializations:
Tamed Beast: Ranged, Damage
Hunting: Ranged, Damage
Overview: The Ranger class in Tarisland is a master of survival and combat in the wilderness, utilizing weapons, traps, and animal companions to hunt and protect. Depending on their specialization, Rangers can either command beasts to aid in battle or use their exceptional archery skills to dominate from a distance.
Sniper Shot: Deals Physical DMG after preparation, reduced prep time with high Stability.
Rapidfire: Shoots multiple arrows quickly, additional arrows with high Stability.
Corrosive Arrow: Inflicts Physical DOT, boosts DMG to target.
Scatter Shot: AoE attack, cooldown reduced with each hit.
Hunter’s Heart: Boosts ATK and enhances some skills.
Exclusive Mechanic: Stability
Mechanism: Increases by remaining calm and standing still; decreases with movement or disengagement.
Playstyle:
Focuses on maintaining high Stability for maximum damage output.
Utilizes terrain and positioning to gain tactical advantages in battle.
Shadow Swordsman
Specializations:
Cunning: Melee, Damage
Duel: Melee, Damage
Overview: The Shadow Swordsman class in Tarisland is a master of stealth and precision, dealing deadly blows from the shadows. Depending on their specialization, Shadow Swordsmen can either use poisons to weaken and destroy their enemies or rely on swift, precise strikes to dominate in one-on-one duels.
Cunning Specialization: Master of Poisons
Role: Melee Damage
Abilities:
Poison Blade: Deals Physical damage, gains 1 level of poison, consumes medium Energy.
Phantom Slashes: Launches 4 attacks, deals Physical damage, gains 1 level of poison, consumes medium Energy.
Poison Sting: Mimics a venomous scorpion, deals Physical damage, replaced by Deadly Poison at 5 poison levels.
Deadly Poison: Deals overtime damage, consumes medium Energy and 5 levels of poison.
Fatal Strike: Marks the target, increasing all damage dealt, cooldown: 30 sec.
Spinning Blades: Deals Physical damage within a certain range, cooldown: 5 sec.
Vulnerate: Coats poison on weapon, increasing ATK and additional Physical damage, cooldown: 90 sec.
Exclusive Mechanic: Energy and Poison
Mechanism: Energy restores at 10 points per sec. Poison levels increase with certain skills and trigger Deadly Poison at level 5.
Playstyle:
Focuses on managing Energy and poison levels to maximize damage output.
Utilizes ultimates like MoveSpd Boost, HP Recovery, Interruption, Dodge, or Stealth for strategic advantages.
Duel Specialization: Precision Striker
Role: Melee Damage
Abilities:
Assault: Deals Physical damage, increased if Roulette Showdown points to weakness, cooldown: 3 sec.
Swift Strike: Deals moderate Physical damage, increased if Roulette Showdown points to weakness, cooldown: 9 sec.
Furious Attack: Deals massive Physical damage, increased if Roulette Showdown points to weakness, cooldown: 18 sec.
Frenzy Throw: Deals Physical damage, every position becomes a weakness after hit, cooldown: 72 sec.
Blades of Chaos: Randomly attacks enemies, deals reduced damage if the same unit is hit more than once, cooldown: 40 sec.
Battle Fanatic: Boosts attack, reduces cooldown of all skills except Basic Attacks and Frenzy Throw.
Exclusive Mechanic: Roulette Showdown
Mechanism: Moves 1 slot clockwise with each successful hit. Weakness spots greatly increase damage.
Playstyle:
Focuses on strategic use of skills to align with weakness spots for maximum damage.
Utilizes ultimates like MoveSpd Boost, HP Recovery, Interruption, Dodge, or Stealth for tactical advantages.
Warrior
Specializations:
War Shield: Melee, Tank
Rage: Melee, Damage
Overview: The Warrior class in Tarisland embodies the legacy of sword and shield mastery, rooted in ancient combat techniques. Warriors are versatile fighters who can either defend their allies with unyielding shields or unleash their fury with devastating attacks.
Exclusive Mechanic: Offensive Rating and Resilience
Mechanism: Offensive Rating restores gradually and is used for skills. Gaining Resilience from skills and glancing enemy attacks boosts Fortified Barrier’s absorption.
Playstyle:
Focuses on managing Offensive Rating and Resilience to maintain high defense.
Utilizes ultimates like displacement, taunt, interruption, control, and healing reduction to adapt to battle scenarios.
Rage Specialization: Ferocious Berserker
Role: Melee Damage
Abilities:
Cross Slash: Deals Physical DMG twice, grants Rage, can be recharged twice.
Final Strike: Deals Physical DMG, additional damage to low HP targets, gains a lot of Rage.
Blade Whirlwind: AoE Physical DMG, allows movement while channeling, immune to movement-restricting effects.
Infinite Rage: Increases Rage gain and secondary attributes for combos.
Exclusive Mechanic: Rage
Mechanism: Gained through skills, used to unleash powerful attacks like Fury Blade.
Playstyle:
Focuses on accumulating and consuming Rage for continuous high damage output.
Utilizes ultimates like displacement, HP restoration, interruption, slowing, releasing restraints, and reducing enemy healing to control the battlefield.
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