A few months back now, I took a look at a turn-based strategy game, called Oriental Empires. Developed by Shining Pixel Studios, Oriental Empires set’s your strategic mind to Ancient China, as you rule a clan wisely to ensure its survival against all who stand to crush it. The latest update, apart from introducing a whole host of changes, tweaks and bug fixes, also brings in a shiny new scenario editor.
The scenario editor lets players create scenarios similar to the Warring States scenario, which was added to the game when it graduated from Steam’s Early Access program in September 2017. You can also define your own factions, place cities, buildings and armies, and even include your own faction symbols. When you’re happy with your creation you can upload it to the community via Steam Workshop.
The update also includes a number of bug fixes and improvements.
Battles
Fixed battles sometimes not resolving properly in single player when the player doesn’t view them
Improved siege initiation. Stack can begin attack if any stacks around the settlement can breach the walls
Units dismount and artillery stay unpacked if two hexes away from the city wall
Artillery oriented towards settlement at the start of the battle phase
Large trebuchets don’t stop firing when first rope puller killed
Spare artillery crew re-assigned duties between turns, so the engine can continue to work even with some crew losses
Fixed crash when land units without flaming ammo fire at ships
Fixed some stats for faction specific units
Settlements
Can now delete roads. Use the delete key to remove the roads in the hex under the cursor when in road building mode in the settlement view
Fixed bug when irrigated farms leave farms behind when their city is destroyed
Settlements can take over resources when previously owning settlement is destroyed
AI won’t auto build farms on potential mine sites
Multiplayer
Fixed being assigned an eliminated player when joining a hidden humans game
Changed save game name of hidden humans game to not include faction name
Fixed battle indicators showing for human players in MP hidden humans mode
Other
Changed font for the Chinese version
Added ability to import a map from png file into the map editor. Mainly intended to work with files from the Demis Map Server
Stay regular for more information on Oriental Empires when we have it, or head to the Oriental Empires Official site.
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Jim Franklin
Jim Franklin is a freelance writer, living in Derby UK with his wife and his player 3. When time allows he likes nothing more than losing himself in a multi-hour gaming session. He likes most games and will play anything but prefers MMO's, and sandbox RPG's.