Palworld Patch 0.1.5.0 – Backups, Pathing, and Keybinding

Palworld’s Patch 0.1.5.0 went live last night, bringing with it the largest update to the game yet. After the major success of the game’s Early Access launch last month, the developers at Pocket Pair have been hard at work improving the game, making adjustments, and fixing bugs, and it shows.

The majority of Patch 0.1.5.0 is devoted to fixing bugs and adding quality-of-life features. The most prominent changes include adding the ability to back up saves so that progress isn’t lost, giving players the ability to customize their keybinds, and altering the prioritization AI of Pals so they navigate your base easier.

This is all in keeping with the earliest steps on the Palworld Roadmap which the developers released shortly after the game’s launch, indicating Pocket Pair’s desire to stay on track and make their game — which had an otherwise very stable launch of Early Access — as complete as possible.

Without further ado, though, let’s take a look at Palworld’s Patch 0.1.5.0.

  • Implemented backup of save data on the world selection screen
  • Resolved issue of unnecessary data accumulating in save data
  • Added fully supported keyboard key configuration
  • Modified specification to allow guild members to be removed when not logged in
  • Changed long-press operation during player tasks to allow continuous work by pressing the work button once (This is switchable in the options settings)
  • Fixed issue where riding in prohibited hunting areas would not result in a crime
  • Improved interaction accuracy with adjacent objects
  • Changed specifications so that when a Pal is instructed to “attack aggressively,” the Pal will attack enemies indiscriminately even if they are not in combat
  • Corrected an issue to allow Pals of rank 1 or higher to be selected as concentrated material (higher-ranked Pals yield more points when concentrated)
  • Fixed bug where if a large amount of experience points were gained and the level increased to 50 at once, Pals would not learn any active skills
  • Mitigated an issue where using Mossanda’s partner skill “Grenadier Panda” on a dungeon boss would cause the boss to get stuck in walls
  • Fixed an issue where base Pals would get stuck on top of a logging site, etc.
  • Added measures to prevent the issue where base Pals would wander around and get stuck at the border of the base area
  • Fixed an issue where Pals at the base would get stuck repeatedly starting transportation tasks and the light bulbs icon would appear over and over again.
  • Added measures to prevent the issue of base Pals getting stuck in the farm on a roof
  • Fixed an issue where work Pals would get stuck in the summon space of Palbox when restarting the server on a dedicated server.
  • Adjusted the default work priority of base Pals (Anubis will prioritize manual labour)
  • Significantly relaxed building restrictions for stairs and triangular roofs
  • Fixed an issue where sound would play in an infinite loop when Pals at the base used certain active skills.
  • Specifications changed so that all changes in environmental temperature are added up (if you put 4 campfires next to each other, the surrounding area will have the temperature of a volcano)
  • Implemented “relax” working style on the monitoring stand
  • Significantly strengthened mining power for Digtoise partner skills
  • Fixed the abnormally high selling price of nails
  • Significantly increased the number of police officers who appear when a crime is committed
  • Added electric shock effect to Free Pal Alliance’s crossbow
  • Adjusted the flight distance of Sphere Launcher and Scatter Sphere Launcher.
  • Increased the SAN value recovery amount of high-quality hot springs
  • Renovated the server lobby
  • [Search by server name] will now work
  • Added the ability to view online players on a dedicated server
    • *On community servers, this will only be displayed if the setting is enabled
  • Fixed the issue where Day 5 Memo was not placed
  • You can now adjust the in-game brightness in the settings
  • Fixed many minor bugs
  • Corrected various incorrect text
  • Improved measures against cheating

So, with this large Patch, Pocket Pair has doubled down on its Early Access roadmap, demonstrating their commitment to it. Now, time to see if those Depressos will finally find their way to the mines…

Share this article:
Graves
Graves

Graves is an avid writer, web designer, and gamer, with more ideas than he could hope to achieve in a lifetime. But, armed with a mug of coffee and an overactive imagination, he'll try. When he isn't working on a creative project, he is painting miniatures, reading cheesy sci-fi novels, or making music.

Articles: 550
Subscribe
Notify of
guest

0 Comments
Most Voted
Newest Oldest
Inline Feedbacks
View all comments